Our Team

At SugarMilk Games Inc our vision is to develop innovative game play that inspires and rewards creativity.

Scott Cummings

Creative Director/Co-founder/Board Member

Scott boasts a career spanning over two decades in the game industry. His credits include "Drakan", "Drakan 2", "The Suffering", "The Suffering: Ties That Bind", "The Lord of the Rings: War in the North", "Middle-Earth: Shadow of Mordor", and "Middle-Earth: Shadow of War".


His pivotal roles as Senior Gameplay Designer on the "Shadow of Mordor" and Advanced Gameplay Designer on "Shadow of War" demonstrate his commitment to pushing the boundaries of gameplay mechanics and delivering immersive experiences.


Scott departed from the AAA game industry in 2022 to establish SugarMilk Games, enabling him to concentrate on pioneering gameplay innovations through the development of smaller games that emphasize these creative breakthroughs.


Molly Schlobohm

COO/Board Member

Molly is an accomplished business executive with a distinguished career spanning 20+ years in organizational management, sales, and operations with a strong emphasis on cash flow management.


Molly has consistently demonstrated her ability to drive growth and optimize performance for diverse businesses. Her comprehensive knowledge of the B2C sectors, coupled with her strategic mindset, has enabled her to deliver exceptional results for clients around the country.


Molly's track record of implementing innovative strategies and leading cross-functional teams has made her a trusted advisor to senior executives, helping them navigate complex challenges and capitalize on emerging opportunities. Her unique blend of leadership, analytical acumen, and business acuity positions her as a valuable partner for organizations seeking to achieve sustainable growth and competitive advantage.

Justin Patterson

Founding Engineer

Justin is a game developer and designer with 10 years of experience making toys for both digital and physical products. Justin's passion for making games stems from the words of Satoru Iwata: "Games should be one thing: fun. Fun for everyone." The search for fun has taken him many places, from a cataract eye surgery sim to an arcade game at Dave & Buster's. 

Henry Smith

ML Engineer

Henry is a software developer with over 10 years of experience including work in defense, healthcare, finance, and most recently self-driving cars. Henry's earlier work focused on back end and full stack web development, then later in his career he got into cloud computing and microservices. Henry pivoted to work in artificial intelligence with a master's degree from Georgia Tech focused in machine learning, and much like everyone else in AI right now, he's fascinated by large language models. As someone passionate about both artificial intelligence and gaming, Henry can't wait to see what's in store for the intersection of those two fields over the next few years.

We're Looking For A Few Good People!

Are you enthusiastic about pushing the boundaries of technology and creating innovative game play? We would love to talk to you! We're currently hiring for the listed positions. Email your resume and portfolio to info@sugarmilkgames.com If we don't have a positions you are interested in, we still want to connect with you as we will have more roles opening in the future.

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